Interact first … then decide what to do!

Posted by  GeoffBrown —June 10, 2014
Filed in Facilitation, Living Systems & Complexity, Yes!And Improv

I am about to step into a large workshop with my 2 Rusty Brown team mates. Despite having clarity about the overall purpose of the gathering, we struggled to pull together a coherent design for today’s workshop. Our Skype call featured lot’s of ideas and periods of silent reflection with me filling the space with more ideas – that’s what I do when self doubt creeps in!

After watching the latest Game of Thrones episode and a great night sleep, I reflected on yesterday’s struggles. Some events, no matter how thorough the planning and briefing is, are impossible to pre-design in any sort of detail. This is where we rely on sound principles and practices to get through and serve the groups we work with.

A room of 60+ individuals (who have just been part of a re structure) is a complex system made up of many, connected parts. It is not possible to ‘know’ which are the best moment by moment processes ahead of time. When we start interacting with the system (in about an hour from now), we will get feedback which will inform our decisions and the processes that follow. It feels messy and challenges our need for certainty and detailed plans … but that’s facilitation for you!

And to throw in a distantly connected piece by Johnnie Moore (Game of Thrones & the stories we tell ourselves), Johnnie says about the stories we tell ourselves

We love them, but we get tripped up by them. Something to remember when working with people.”

Re listening/watching Johnnie’s latest reflection (at the link above) has helped me to focus for today’s event.

Geoff

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